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SwiftUI之深入解析高级动画的AnimatableModifier使用

一、前言

  • 在我之前的 SwiftUI对高级动画路径的深入分析Paths 和 SwiftUI对高级动画几何效果的深入分析GeometryEffect 这两个博客是对的 Animatable 本文将对协议的使用进行详细分析 AnimatableModifier,使用它可以完成更多的动画工作。
  • AnimatableModifier 是一个 ViewModifier,符合 Animatable 协议。

二、动画文本

  • 首先要制作一些文字动画,如下所示,创建进度加载指示器:

在这里插入图片描述

struct PercentageIndicator: AnimatableModifier { 
             var pct: CGFloat = 0          var animatableData: CGFloat { 
                 get { 
         pct }         set { 
         pct = newValue }     }          func body(content: Content) -> some View { 
                 content             .overlay(ArcShape(pct: pct).foregroundColor(.red))             .overlay(LabelView(pct: pct))     }          struct ArcShape: Shape { 
                 let pct: CGFloat                  func path(in rect: CGRect) -> Path { 
                      var p = Path()              p.addArc(center: CGPoint(x: rect.width / 2.0, y:rect.height / 2.0), radius: rect.height / 2.0 + 5.0, startAngle: .degrees(0), endAngle: .degrees(360.0 * Double(pct)), clockwise: false) return p.strokedPath(.init(lineWidth: 10, dash: [6, 3], dashPhase: 10)) } } struct LabelView: View { 
          let pct: CGFloat var body: some View { 
          Text("\(Int(pct * 100)) %") .font(.largeTitle) .fontWeight(.bold) .foregroundColor(.white) } } } 
  • 在示例中,可以看到没有使 ArcShape animatable,因为 modifier 已经多次创建形状,具有不同的 pct 值。

三、动画渐变

  • 在实现渐变动画时,会遇到一些限制,比如,可以为起点和终点设置动画,但是不能为渐变颜色设置动画。使用 AnimatableModifier 就可以避免出现:

  • 很容易就可以实现这个功能,在这个基础上可以实现更多复杂的动画。如果需要插入中间颜色,只需要计算 RGB 值的平均值。另外需要注意,modifier 假设输入颜色数组都包含相同数量的颜色。关键代码如下(完整代码请参考文末的完整示例的示例 11):
struct AnimatableGradient: AnimatableModifier { 
        
    let from: [UIColor]
    let to: [UIColor]
    var pct: CGFloat = 0
    
    var animatableData: CGFloat { 
        
        get { 
         pct }
        set { 
         pct = newValue }
    }
    
    func body(content: Content) -> some View { 
        
        var gColors = [Color]()
        
        for i in 0..<from.count { 
        
            gColors.append(colorMixer(c1: from[i], c2: to[i], pct: pct))
        }
        
        return RoundedRectangle(cornerRadius: 15)
            .fill(LinearGradient(gradient: Gradient(colors: gColors),
                                 startPoint: UnitPoint(x: 0, y: 0),
                                 endPoint: UnitPoint(x: 1, y: 1)))
            .frame(width: 200, height: 200)
    }
    
    // This is a very basic implementation of a color interpolation
    // between two values.
    func colorMixer(c1: UIColor, c2: UIColor, pct: CGFloat) -> Color { 
        
        guard let cc1 = c1.cgColor.components else { 
         return Color(c1) }
        guard let cc2 = c2.cgColor.components else { 
         return Color(c1) }
        
        let r = (cc1[0] + (cc2[0] - cc1[0]) * pct)
        let g = (cc1[1] + (cc2[1] - cc1[1]) * pct)
        let b = (cc1[2] + (cc2[2] - cc1[2]) * pct)

        return Color(red: Double(r), green: Double(g), blue: Double(b))
    }
}

四、更多文本动画

  • 再次实现一个文本动画,逐步进行,一次放大一个字符,如下所示:

  • 关键代码如下(完整代码请参考文末的完整示例的示例 12):
struct WaveTextModifier: AnimatableModifier { 
        
    let text: String
    let waveWidth: Int
    var pct: Double
    var size: CGFloat
    
    var animatableData: Double { 
        
        get { 
         pct }
        set { 
         pct = newValue }
    }
    
    func body(content: Content) -> some View { 
        
        
        HStack(spacing: 0) { 
        
            ForEach(Array(text.enumerated()), id: \.0) { 
         (n, ch) in
                Text(String(ch))
                    .font(Font.custom("Menlo", size: self.size).bold())
                    .scaleEffect(self.effect(self.pct, n, self.text.count, Double(self.waveWidth)))
            }
        }
    }
    
    func effect(_ pct: Double, _ n: Int, _ total: Int, _ waveWidth: Double) -> CGFloat { 
        
        let n = Double(n)
        let total = Double(total)
        
        return CGFloat(1 + valueInCurve(pct: pct, total: total, x: n/total, waveWidth: waveWidth))
    }
    
    func valueInCurve(pct: Double, total: Double, x: Double, waveWidth: Double) -> Double { 
        
        let chunk = waveWidth / total
        let m = 1 / chunk
        let offset = (chunk - (1 / total)) * pct
        let lowerLimit = (pct - chunk) + offset
        let upperLimit = (pct) + offset
        guard x >= lowerLimit && x < upperLimit else { 
         return 0 }
        
        let angle = ((x - pct - offset) * m)*360-90
        
        return (sin(angle.rad) + 1) / 2
    }
}

extension Double { 
        
    var rad: Double { 
         return self * .pi / 180 }
    var deg: Double { 
         return self * 180 / .pi }
}

五、计数器动画

  • 如下所示,如何创建一个计数器动画:

  • 其实很简单,就是为每个数字使用 5 个 Text 视图,并通过 .spring() 动画上下移动它们,此外还需要使用 .clipshape() 修饰符,来隐藏绘制边框外的部分。
  • 为了更好地理解它是如何工作的,可以给. clipshape() 加注释并大大降低动画的速度(完整代码请参考文末的完整示例的示例 13),关键代码如下:
struct MovingCounterModifier: AnimatableModifier { 
        
        @State private var height: CGFloat = 0

        var number: Double
        
        var animatableData: Double { 
        
            get { 
         number }
            set { 
         number = newValue }
        }
        
        func body(content: Content) -> some View { 
        
            let n = self.number + 1
            
            let tOffset: CGFloat = getOffsetForTensDigit(n)
            let uOffset: CGFloat = getOffsetForUnitDigit(n)

            let u = [n - 2, n - 1, n + 0, n + 1, n + 2].map { 
         getUnitDigit($0) }
            let x = getTensDigit(n)
            var t = [abs(x - 2), abs(x - 1), abs(x + 0), abs(x + 1), abs(x + 2)]
            t = t.map { 
         getUnitDigit(Double($0)) }
            
            let font = Font.custom("Menlo", size: 34).bold()
            
            return HStack(alignment: .top, spacing: 0) { 
        
                VStack { 
        
                    Text("\(t[0])").font(font)
                    Text("\(t[1])").font(font)
                    Text("\(t[2])").font(font)
                    Text("\(t[3])").font(font)
                    Text("\(t[4])").font(font)
                }.foregroundColor(.green).modifier(ShiftEffect(pct: tOffset))
                
                VStack { 
        
                    Text("\(u[0])").font(font)
                    Text("\(u[1])").font(font)
                    Text("\(u[2])").font(font)
                    Text("\(u[3])").font(font)
                    Text("\(u[4])").font(font)
                }.foregroundColor(.green).modifier(ShiftEffect(pct: uOffset))
            }
            .clipShape(ClipShape())
            .overlay(CounterBorder(height: $height))
            .background(CounterBackground(height: $height))
        }
        
        func getUnitDigit(_ number: Double) -> Int { 
        
            return abs(Int(number) - ((Int(number) / 10) * 10))
        }
        
        func getTensDigit(_ number: Double) -> Int { 
        
            return abs(Int(number) / 10)
        }
        
        func getOffsetForUnitDigit(_ number: Double) -> CGFloat { 
        
            return 1 - CGFloat(number - Double(Int(number)))
        }
        
        func getOffsetForTensDigit(_ number: Double) -> CGFloat { 
        
            if getUnitDigit(number) == 0 { 
        
                return 1 - CGFloat(number - Double(Int(number)))
            } else { 
        
                return 0
            }
        }

    }

六、动画文本颜色

  • 通常情况下是通过 .foregroundColor() 为动画添加颜色,但是在文本类动画中使用没有效果。然而,如果需要动画文本的颜色,可以使用 AnimatableModifier 实现:

  • 关键如下所示(完整代码请参考文末的完整示例的示例 14):
struct AnimatableColorText: View { 
        
    let from: UIColor
    let to: UIColor
    let pct: CGFloat
    let text: () -> Text
    
    var body: some View { 
        
        let textView = text()
        
        return textView.foregroundColor(Color.clear)
            .overlay(Color.clear.modifier(AnimatableColorTextModifier(from: from, to: to, pct: pct, text: textView)))
    }
    
    struct AnimatableColorTextModifier: AnimatableModifier { 
        
        let from: UIColor
        let to: UIColor
        var pct: CGFloat
        let text: Text
        
        var animatableData: CGFloat { 
        
            get { 
         pct }
            set { 
         pct = newValue }
        }

        func body(content: Content) -> some View { 
        
            return text.foregroundColor(colorMixer(c1: from, c2: to, pct: pct))
        }
        
        // This is a very basic implementation of a color interpolation
        // between two values.
        func colorMixer(c1: UIColor, c2: UIColor, pct: CGFloat) -> Color { 
        
            guard let cc1 = c1.cgColor.components else { 
         return Color(c1) }
            guard let cc2 = c2.cgColor.components else { 
         return Color(c1) }
            
            let r = (cc1[0] + (cc2[0] - cc1[0]) * pct)
            let g = (cc1[1] + (cc2[1] - cc1[1]) * pct)
            let b = (cc1[2] + (cc2[2] 

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