1.梯度不透明度函数
梯度不透明度函数是将梯度模值映射成不透明度乘子,从而增强过渡区域的显示效果。该函数也被使用vtkPiecewiseFunction类别。例如,在不同材料的临界区域,如空气到软组织,或软组织到骨骼的临界区域,梯度值相对较大,材料的内部梯度值相对较小。 vtkVolumeProperty梯度不透明度函数通过以下函数设置获得:
void SetGradientOpacity(vtkPiecewiseFunction* function); vtkPiecewiseFunction* GetGradientOpacity();
vtkSmartPointer<vtkPiecewiseFunction> gradientOpacity = vtkSmartPointer<vtkPiecewiseFunction>::New(); gradientOpacity->AddPoint(10, 0.0); gradientOpacity->AddPoint(90, 0.5); gradientOpacity->AddPoint(100, 1.0); volumeProperty->SetGradientOpacity(gradientOpacity); ///上述代码将梯度小于10点的不透明乘子设置为0,即完全透明。梯度大小为10时,不透明度为0;梯度大小为90时,不透明乘客为0.五、梯度大小为10~90时,不透明度乘子通过线性映射至0~0.5之间的值;同样,当梯度大小为90时~不透明度乘子在100之间线性映射到0.5~1.0之间;当梯度值大于100时,不透明度乘子是1吗?.
传输函数的不同梯度不透明度实验:
#include <vtkAutoInit.h> VTK_MODULE_INIT(vtkRenderingOpenGL2); VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2); VTK_MODULE_INIT(vtkRenderingFreeType); VTK_MODULE_INIT(vtkInteractionStyle); #include <vtkSmartPointer.h> #include <vtkStructuredPointsReader.h> #include <vtkStructuredPoints.h> #include <vtkGPUVolumeRayCastMapper.h>
#include <vtkVolumeProperty.h>
#include <vtkPiecewiseFunction.h>
#include <vtkColorTransferFunction.h>
#include <vtkVolume.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCamera.h>
int main()
{
vtkSmartPointer<vtkStructuredPointsReader> reader =
vtkSmartPointer<vtkStructuredPointsReader>::New();
reader->SetFileName("data/mummy.128.vtk");
reader->Update();
vtkSmartPointer<vtkGPUVolumeRayCastMapper> volumeMapper1 =
vtkSmartPointer<vtkGPUVolumeRayCastMapper>::New();
volumeMapper1->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkGPUVolumeRayCastMapper> volumeMapper2 =
vtkSmartPointer<vtkGPUVolumeRayCastMapper>::New();
volumeMapper2->SetInputData(reader->GetOutput());
/****************************************************************/
vtkSmartPointer<vtkVolumeProperty> volumeProperty1 =
vtkSmartPointer<vtkVolumeProperty>::New();
volumeProperty1->SetInterpolationTypeToLinear(); //设置线性插值
volumeProperty1->ShadeOn();//开启阴影功能
volumeProperty1->SetAmbient(0.4);//设置环境温度系数
volumeProperty1->SetDiffuse(0.6);//设置漫反射系数
volumeProperty1->SetSpecular(0.2);//设置镜面反射系数
vtkSmartPointer<vtkVolumeProperty> volumeProperty2 =
vtkSmartPointer<vtkVolumeProperty>::New();
volumeProperty2->SetInterpolationTypeToLinear(); //设置线性插值
volumeProperty2->ShadeOn();//开启阴影功能
volumeProperty2->SetAmbient(0.4);//设置环境光强系数
volumeProperty2->SetDiffuse(0.6);//设置漫反射系数
volumeProperty2->SetSpecular(0.2);//设置镜面反射系数
vtkSmartPointer<vtkPiecewiseFunction> compositeOpacity =
vtkSmartPointer<vtkPiecewiseFunction>::New();
compositeOpacity->AddPoint(50, 0.0);
compositeOpacity->AddPoint(120, 0.5);
compositeOpacity->AddPoint(200, 1.0);
volumeProperty1->SetScalarOpacity(compositeOpacity);
volumeProperty2->SetScalarOpacity(compositeOpacity);
//梯度不透明度函数1
vtkSmartPointer<vtkPiecewiseFunction> gradientOpacity1 =
vtkSmartPointer<vtkPiecewiseFunction>::New();
gradientOpacity1->AddPoint(1, 0.0);
gradientOpacity1->AddPoint(70, 0.5);
gradientOpacity1->AddPoint(130, 1.0);
volumeProperty1->SetGradientOpacity(gradientOpacity1);
//梯度不透明度函数2
vtkSmartPointer<vtkPiecewiseFunction> gradientOpacity2 =
vtkSmartPointer<vtkPiecewiseFunction>::New();
gradientOpacity2->AddPoint(60, 0.0);
gradientOpacity2->AddPoint(90, 0.2);
gradientOpacity2->AddPoint(150, 0.4);
volumeProperty2->SetGradientOpacity(gradientOpacity2);
vtkSmartPointer<vtkColorTransferFunction> color =
vtkSmartPointer<vtkColorTransferFunction>::New();
color->AddRGBPoint(0, 0, 0, 0);
color->AddRGBPoint(64, 1.0, 0.52, 0.3);
color->AddRGBPoint(190.0, 1.00, 1.00, 1.00);
color->AddRGBPoint(220.0, 0.20, 0.20, 0.20);
volumeProperty1->SetColor(color);
volumeProperty2->SetColor(color);
/****************************************************************/
vtkSmartPointer<vtkVolume> volume1 =
vtkSmartPointer<vtkVolume>::New();
volume1->SetMapper(volumeMapper1);
volume1->SetProperty(volumeProperty1);
vtkSmartPointer<vtkVolume> volume2 =
vtkSmartPointer<vtkVolume>::New();
volume2->SetMapper(volumeMapper2);
volume2->SetProperty(volumeProperty2);
//
double View1[4] = {
0, 0, 0.5, 1 };
double View2[4] = {
0.5, 0, 1, 1 };
vtkSmartPointer<vtkRenderer> render1 =
vtkSmartPointer<vtkRenderer>::New();
render1->AddVolume(volume1);
render1->SetViewport(View1);
render1->SetBackground(1, 1, 0);
vtkSmartPointer<vtkRenderer> render2 =
vtkSmartPointer<vtkRenderer>::New();
render2->AddVolume(volume2);
render2->SetViewport(View2);
render2->SetBackground(0, 1, 0);
vtkSmartPointer<vtkRenderWindow> rw =
vtkSmartPointer<vtkRenderWindow>::New();
rw->AddRenderer(render2);
rw->AddRenderer(render1);
rw->SetSize(640, 400);
rw->SetWindowName("Differ Gradient Opacity Function");
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
rwi->SetRenderWindow(rw);
render1->GetActiveCamera()->SetPosition(0, -1, 0);
render1->GetActiveCamera()->SetFocalPoint(0, 0, 0);
render1->GetActiveCamera()->SetViewUp(0, 0, 1);
render1->GetActiveCamera()->Azimuth(30);
render1->GetActiveCamera()->Elevation(30);
render1->ResetCamera();
render2->SetActiveCamera(render1->GetActiveCamera());
rw->Render();
rwi->Start();
return 0;
}